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Author |
Thread Statistics | Show CCP posts - 27 post(s) |

James Amril-Kesh
4S Corporation RAZOR Alliance
4726
|
Posted - 2013.04.26 19:09:00 -
[1] - Quote
Welp my thread was premature. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4727
|
Posted - 2013.04.26 19:17:00 -
[2] - Quote
Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. This. I haven't done the analysis myself but I know that Tippia understands these things a lot better than I do. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4729
|
Posted - 2013.04.26 19:39:00 -
[3] - Quote
Jenn aSide wrote:if you put frigs (scrambling or otherwise) in forsaken hubs, you will have nerfed the last little bit of good isk making in null sec anoms. The close range battlecruisers that a lot of people use to do them will become un-usable (unless you add drones bays to all the former tier 3s that do't have them, namely the naga).
The frigless forsaken hub is the only anomaly that sub caps can use to match some empire isk making pve techniques (liek incursions and empire DED farming). This seems a big huge mistake as it will only nerf individual pilot isk making. Not fatal, but defineately a serious wound.
A better idea would be scramming cruisers for hubs with like a 35 km scram range. The problem with forsaken hubs is lack of scramming things, not lack of frigs. Sanctums are apparently being rebalanced though for higher isk/hr. We'll just have to wait and see what that means. Hopefully it's a good rebalance and you can make more decent isk than you can now. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4731
|
Posted - 2013.04.26 19:47:00 -
[4] - Quote
Lord Haur wrote:Callic Veratar wrote:James Amril-Kesh wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. This. I haven't done the analysis myself but I know that Tippia understands these things a lot better than I do. I get 410 on an Amarr Factory Outpost (50 + 6*60). I get 230 max manufacturing slots. 50 (base) + 2*20 (basics) + 2*40 (standard) + 1*60 (improved). Maybe I'm reading this wrong, but don't you get one advanced, two intermediate, and three basic? So 50 + 3*20 + 2*40 + 60 = 250? Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4731
|
Posted - 2013.04.26 19:51:00 -
[5] - Quote
Jenn aSide wrote:Sanctum isk/hr is fine, frigs have a serious unexpected effect on isk hour, it's why forsaken hubs are by far the most popular anomalies (most people use battleships, and even BS with webs and tracking bonuses and light drones can have a hard time)
Decreasing the number of frigs and adding more battlecrusiers to sanctums is nice, but any frigs in forskaen hubs will just kill Teir3 anom farming (nagas already have only just enough slots for tank, how do you add a web to that?).
The devblog doesn't actually say frigs it says pirates, so if it's not frigs being added to forsaken hubs, no harm no foul. But if it is frigs , that's a huge nerf to grunt player income which could have bad effects on null sec pvp. It's goingt o be iteresting to see what happens to null pvp with these changes in general.
devblog wrote:We are also making some small tweaks to the NPC composition of Hubs and Sanctums. Switching a few of the NPCs in Hubs to the tougher Elite Frigates and Cruisers, and switching a few of the Elites in Sanctums out for battlecruisers. The changes are still being tweaked and tuned, but the intended result is a better balance between the different anomalies, giving Sanctums the advantage in isk per hour over the easier to find Hubs.
So hubs will add some elite frigates and cruisers, sanctums will take some out and switch them for battlecruisers. IMO that's a good change. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4731
|
Posted - 2013.04.26 19:58:00 -
[6] - Quote
Dilbert HighSeed wrote:LOL..just love reading the null bears "wah, wah...my null sec income might be affected". High sec just took another body slam, and you clowns laugh when high sec gets crushed. Now we have one ship class potentially affected by an NPC change, and people lose their minds.
Hypocrites all of you. Ice mining getting moved to anomalies is a "body slam"? Seriously? Check your privilege. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4731
|
Posted - 2013.04.26 20:06:00 -
[7] - Quote
Jenn aSide wrote:You must not rat for your isk. I do, and I hate every minute of it.
Jenn aSide wrote:Forsaken hubs are the only reasons right now to not completely abbandon null sec for empire incursions and high sec 4/10 farming. The things you have to do to kill ANY frigs in a battleship in an anom means you can do other things , and you can do them at all in an Attack BC except for the Talos which sucks outside of Serp/Angel space. But you missed the point. Sanctums will have LESS frigates and elite cruisers and MORE battlecruisers, so LESS of the stuff that's disproportionally tough to kill compared to their bounties. Not only that but sanctums will still lead to The Maze (or whatever the equivalent is for non-Guristas stuff) which is much better than FSP. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4732
|
Posted - 2013.04.26 21:34:00 -
[8] - Quote
Antihrist Pripravnik wrote:CCP: "So, our players want to 'Burn Jita'? THIS is how you set Jita on fire...  " Let the speculations begin :) what Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4733
|
Posted - 2013.04.27 02:01:00 -
[9] - Quote
EvilweaselSA wrote:i disagree; once properly balanced the smarter miners can realize that the riches of a/b/c outweigh the occasional barge loss
risk is a cost and the people in nullsec will be the ones who can properly value it not run from it screaming in terror You're not making any sense. Maybe you're just trolling, since, well, goons do that, but I seriously doubt any intelligent miner is going to go "welp, if that neut that just entered local warps in and cynos a fleet on my ass to blow me up, that's just the cost of operation."
He's going to warp to a safe pos because not getting your ship blown up is a lot more cost effective.
EDIT: Or maybe I misunderstood what you said. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4733
|
Posted - 2013.04.27 02:03:00 -
[10] - Quote
Liz Laser wrote:Totally ok with risk vs reward. Would settle for Hi-sec being ENTERTAINING, especially for those of us with small chunks of playtime.
Like I said in another post... I WANT null-sec to be the best place for when I have time for it. You're perfectly capable of making it entertaining now. Your imagination is more of a limiting factor here, really. Module activation timers are buggy. CCP please fix. |
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James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 03:15:00 -
[11] - Quote
Liz Laser wrote:Galphii wrote:So, no changes to the regular belts in lowsec. People will have to use anoms and hope for spod of gneiss to show up I suppose.
I suggest removing the +5% & +10% rocks from highsec to provide further incentive for miners to go elsewhere for better yield. You can't drag people out of high-sec. Why do people keep saying this? Do you seriously think that people won't go where the isk is? Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 03:32:00 -
[12] - Quote
Aria Ning wrote:James Amril-Kesh wrote:Liz Laser wrote:Galphii wrote:So, no changes to the regular belts in lowsec. People will have to use anoms and hope for spod of gneiss to show up I suppose.
I suggest removing the +5% & +10% rocks from highsec to provide further incentive for miners to go elsewhere for better yield. You can't drag people out of high-sec. Why do people keep saying this? Do you seriously think that people won't go where the isk is? No they won't. What do you think would happen if they removed all belts in high sec? Think they would go down into lowsec? No. Many would quit, and those who don't would stop the mining profession and do something else. Highsec mining exists for a reason don't you think? That has exactly nothing to do with what I said. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 03:41:00 -
[13] - Quote
Aria Ning wrote:It does, but 100% not exactly. However, you're implying that players will go where the isk is where if there is isk in low/nullsec mining then they will venture there to mine. What I am saying is many won't. Well of course many won't. I guess I should have said "do you seriously think nobody will go where the isk is?" The question is if many will. And I'm reasonably sure that yes, many people will. Even if not, nullsec and lowsec mining does need to be made more valuable than highsec. The casual player shouldn't be concerned about isk/hr, and those who want maximum isk/hr in the safety of highsec are the lowest common denominator and CCP shouldn't cater to them. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 04:17:00 -
[14] - Quote
Decarthado Aurgnet wrote:James Amril-Kesh wrote:The casual player shouldn't be concerned about isk/hr, and those who want maximum isk/hr in the safety of highsec are the lowest common denominator and CCP shouldn't cater to them. You'll note that CCP is specifically catering to low/null miners already with the mineral changes to the ores in those areas. No, I realize that. I'm addressing those who are complaining about it.
Decarthado Aurgnet wrote:Some people like to camp gates and set up border traps ... but to have it almost be a requirement that lots of people be on every border gate at all times seems, for lack of a better word, asinine to me. It's not a requirement at all. It's pretty unnecessary. Many players will camp gates, but it's not to protect miners and ratters, it's mainly just to get kills. The miners and ratters really should be looking out for themselves.
Frankly the "semi-AFK" argument is the one worth addressing, and I definitely can understand easily why someone would choose to do so.
The thing is, if you're semi-AFK mining, you've already chosen to forgo maximum isk/hr in exchange for convenience. So again, why should CCP cater to you when you don't even cater to yourself? Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 04:24:00 -
[15] - Quote
I dare you to come up with a definition of "passive income" that actually sounds passive and includes moon mining. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 04:25:00 -
[16] - Quote
Ronan Teisdari wrote:The names for the new Composites and Intermediates are terrible. They don't fit in with the rest of the names, nor do they conform to existing materials.
Thulihaf? ProMerc?
Really?
devblog wrote:Please note that all names for the new materials and composites are placeholders. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4735
|
Posted - 2013.04.27 10:16:00 -
[17] - Quote
Nick Bete wrote:You won't find any because this expansion is, and looks like those for the foreseeable future, are all about the null sec crowd. CCP's listening to the null sec zealots who scream the loudest on the forums as well as the null dominated CSM. This isn't about balance or simply buffing null, it's about buffing null at the expense of high sec. This is what the zealots have been striving for for years. They want high sec to be a starter area for newbies with only very limited resources so that targets are driven out to low sec and potential worker drones to null. Hey, high sec is the perfect isk generating, no risk, no skill required paradise. The non-valued suckers, err I mean...subscribers there, don't deserve anything better, right?  Yeah, there are things that are broken with null especially but, why correct those issues on the backs of one particular group of players? I realize you and others like you have no concept of game balance, but that's no reason to accuse CCP of favoritism. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4744
|
Posted - 2013.04.27 14:34:00 -
[18] - Quote
Liz Laser wrote:Miners don't get respect in null. They get treated like renters... renters wearing dresses.
That's generally because mining in null is currently a rather pointless thing to do. If it's made worthwhile then nobody's going to be laughing. It will be treated with the same respect as ratting (which frankly doesn't get treated with much respect either). |

James Amril-Kesh
4S Corporation RAZOR Alliance
4744
|
Posted - 2013.04.27 14:50:00 -
[19] - Quote
Dilbert HighSeed wrote:You can bet that ice interdiction parties by the null sec cartels will be a common thing. They have the resources, pilots, and organization to mine out ice belts FAST, and at the same time bump/ destroy any other non-allied mining ships from the belts.
It will become a situation that they will have ongoing threads on their private forums stating the precise time that a new belt will spawn, allowing the next wave of their pilots 4 TZ's over to grab the entire belt's worth of ice. I think you seriously overestimate their ability to do this to more than a handful of ice belts. They might be able to do more if they commit a significant portion of their pilots to the task, but they're not going to care that much to do it. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4745
|
Posted - 2013.04.27 15:14:00 -
[20] - Quote
Gilbaron wrote:Yeah, because having a 24/7 icemining division in highsec has always been mittens favorite wet dream  LOL. Seriously... I don't get some of these complaints. Do people seriously believe that GSF is going to devote a significant number of pilots to ice mining in highsec? How deluded could you possibly get? |
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James Amril-Kesh
4S Corporation RAZOR Alliance
4745
|
Posted - 2013.04.27 15:23:00 -
[21] - Quote
Dilbert HighSeed wrote:If there is an opportunity to control a resource, and make vast sums of ISK, the null sec cartels will allocate whatever human resources are required for a solution. It is a matter of cost / benefit.
At the cost of doing something they actually enjoy doing, right? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4745
|
Posted - 2013.04.27 15:49:00 -
[22] - Quote
Malcanis wrote:Given that, why would anyone care how many build slots 0.0 has? What does it even matter if a 0.0 bloc has more than hi-sec? Because build slots = shiny toys and HIGHSEC WANT ALL AND NULLSEC CAN'T HAVE. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4745
|
Posted - 2013.04.27 16:27:00 -
[23] - Quote
Rakshasa Taisab wrote:CCP Fozzie wrote:Ice anom sizes are tuned so that high sec is capable of providing about 80% of the ice needs of New Eden right now, if fully mined. Will this be adjusted down so as to eat into stockpiles, cause else the 20% deficiency is going to take years before non-high-sec ice mining will be needed. lol, can you imagine the outcry if this were to be adjusted down? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4754
|
Posted - 2013.04.27 22:47:00 -
[24] - Quote
Althanaslas Imhari wrote:I'm not a miner myself, but something that I haven't really seen taken into account yet is that ORE ships use oxygen isotopes as well, along with one of the more popular JFs (Anshar). I guess it's good then that I invested in oxygen isotopes over the other types. It was a pretty random decision which one I'd go for. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4833
|
Posted - 2013.04.30 17:06:00 -
[25] - Quote
So Fozzie. Have you and CCP Rise completely stopped taking feedback on the ship and module balance changes? Are you just going to release things as they are currently presented? We're just over a month from release and the last time you or he posted in any of the Amarr T1 BS or the LET threads was just a handful of posts by Rise completely discarding most of the feedback in the thread from the past 90 pages before his post. And those handful of posts were over a week after anything previously.
What's the point of making such threads then? You haven't really given us much indication that you're doing anything about them, that you're reading them anymore, or even that you care. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4834
|
Posted - 2013.04.30 17:22:00 -
[26] - Quote
CCP Fozzie wrote:James Amril-Kesh wrote:So Fozzie. Have you and CCP Rise completely stopped taking feedback on the ship and module balance changes? Are you just going to release things as they are currently presented? We're just over a month from release and the last time you or he posted in any of the Amarr T1 BS or the LET threads was just a handful of posts by Rise completely discarding most of the feedback in the thread from the past 90 pages before his post. And those handful of posts were over a week after anything previously.
What's the point of making such threads then? You haven't really given us much indication that you're doing anything about them, that you're reading them anymore, or even that you care. We've been very busy with fanfest and myself with getting these devblogs out the door. We're definitely not done taking feedback on those balance changes. Well that's comforting. At what point before an expansion would you say changes are locked in? A week before? Two weeks? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4844
|
Posted - 2013.05.02 04:53:00 -
[27] - Quote
Frying Doom wrote:Andski wrote:Holderof Corp wrote:Quality input from a Goon.
The fact remains that Incursions are universal content, the problem of course is that the organised pilots who run them are well aware of certain entities and have taken steps to ban them. U kelmad Goon?
Yet more proof of the mindless narrative that certain nullsec dwellers insist on perpetuating to justify their griefing. It's a welfare ISK fountain and you seem unaware that many of those running them in the very same fleets as you are nullseccers Oh look it's the null sec is everywhere narrative now.  So you're denying that what he says is true? Sorry to burst your bubble, but it most definitely is true. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4845
|
Posted - 2013.05.02 07:52:00 -
[28] - Quote
Frying Doom wrote:There are now some 400,000 - 450,000 accounts in EvE.
Now there only seem to be 50-100,000 characters in Null Alliances. So even if we say 100,000 with 200,000 alts in Hi-sec. That is a small drop compared to the over 1,000,000 characters in Hi-sec.
At best you are 20% of Hi-sec, at best. more likely you are 10% or below. ...okay? That doesn't really have anything to do with the discussion. The point he was making is that there are a lot of nullsec players that have alts specifically for running highsec incursions because they're just that profitable. They're just as profitable as any PVE you can do in nullsec, at less risk. |
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